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GBIC >>
Shooters >> gbAnimator
gbAnimator
To allow introduction of moving nodes into the model during animation, gbAnimator
provides the 'shooter' property for all nodes. When the property is set, the node
is displayed as a two small squares, one inside the other.
To shoot a new node from shooter node, use Ctrl+F or the "Fire Shooter" toolbar
button.
Shooter nodes may have another node assigned to act as a trigger node - whose
position determines the speed and direction that the shooter will fire a new node.
The speed and direction of the new node is determined in one of two ways:
- With Trigger Node - shot takes place in the direction of the link between
the trigger and the shooter node. The speed is a function of how long the link
is drawn.
- Without Trigger Node - shot takes place in the default direction and speed
as set using the corresponding Settings menu selections
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