gbAnimator
To allow introduction of moving nodes into the model during animation, gbAnimator
provides the 'shooter' property for all nodes. When the property is set, the node
is displayed as a two small squares, one inside the other.
To shoot a new node from shooter node, use Ctrl+F or the "Fire Shooter" toolbar
button.
Shooter nodes may have another node assigned to act as a trigger node - whose
position determines the speed and direction that the shooter will fire a new node.
The speed and direction of the new node is determined in one of two ways:
- With Trigger Node - shot takes place in the direction of the link between
the trigger and the shooter node. The speed is a function of how long the link
is drawn.
- Without Trigger Node - shot takes place in the default direction and speed
as set using the corresponding Settings menu selections