Objects
gbAnimator supports the concept of objects. An object is all links and nodes
which are connected to one another. A model can contain many objects. A single,
unattached node is also considered an object.
Objects are useful because gbAnimator can manipulate entire objects. In particular
it can perform the following operations on objects:
- Duplicate
- Delete
- Move
- Convert to Barrier
- Set/Reset Node Properties (the entire Node menu)
- Set/Reset Link Properties (the entire Link menu)
Only one object can be acted upon at a time.
When objects are duplicated, the new object is offset down and to the right by the
dimension of a single grid point.