Objects
gbAnimator supports the concept of objects. An object is all links and nodes which are connected to one another. A model can contain many objects. A single, unattached node is also considered an object.

Objects are useful because gbAnimator can manipulate entire objects. In particular it can perform the following operations on objects:

Only one object can be acted upon at a time.

When objects are duplicated, the new object is offset down and to the right by the dimension of a single grid point.