gbAnimator
To allow introduction of moving nodes into the model during animation, gbAnimator provides the 'shooter' property for all nodes. When the property is set, the node is displayed as a two small squares, one inside the other.

To shoot a new node from shooter node, use Ctrl+F or the "Fire Shooter" toolbar button.

Shooter nodes may have another node assigned to act as a trigger node - whose position determines the speed and direction that the shooter will fire a new node.

The speed and direction of the new node is determined in one of two ways: