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GBIC >> 3D Graphics >> Books
Books
Here's a list of the books that are most prominently recommended in the literature. I freely acknowledge that I don't own most of these, nor have I read them. I am simply acknowledging that these books seem to be the ones most often recommended on the web.

Books


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3D Books

    3D Computers Graphics (3rd Edition)
    Alan H. Watt
    2000
    Mathematics for 3D Game Programming and Computer Graphics, Second Edition
    Eric Lengyel
    Practical Algorithms for 3D Computer Graphics
    R. Stuart Ferguson
    2001
    3D Computer Graphics : A Mathematical Introduction with OpenGL
    Samuel R. Buss
    3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
    David H. Eberly
    3D Math Primer for Graphics and Game Development
    Fletcher Dunn
    3D Computer Graphics, Second Edition
    Andrew S. Glassner
    Interactive 3d Computer Graphics
    Leendert Ammeraal
    Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics
    Michael O'Rourke
    2003